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1.72M 1D 512 Piglin Bartering Farm
Gold and Bartering

1.72M 1D 512 Piglin Bartering Farm

An advanced late-game bartering farm for technical singleplayer worlds and servers.

N/AItems
1.20.2-1.21.1
Complex

Consumption

(1.20.2-1.20.6 Variant) Gold Ingot
-307.2k/h
(1.21 Variant) Gold Block
-34.1k/hr

Positives

  • Significant lag optimizations compared to most previous designs
  • Fault detection: will stop itself if storage fills up, shulker boxes run low, or chunk loader runs low on items
  • Can enable or disable collection of any collected item type
  • Self chunk loading
  • 1 dimensional aside from chunk loading

Negatives

  • Likely doesn't work in 1.21.2+ due to honey changes
  • Long shutdown process: chunk loading stays on until this is completed
  • Long duration between restarts
  • Large restricted area around the piglins: see notes
  • Large and complex build

Instructions

Notes

  • See thread.
  • 1.21 version can be used in 1.20.3+ with experimental features.
  • Outer orange boxes (inclusive) around the piglins denote where piglins will pathfind to if full opaque blocks are present: having them will marginally increase lag.
  • Inner orange boxes (inclusive) around the piglins denote where piglins will try to throw bartered items if full opaque blocks are present: having them will lead to item loss and potentially break the farm.
  • Two orange stained glass by the box hopper-line in the build denote where it may be possible to create budded locked hoppers: be careful when building.
  • Wool and hopper above empty box and gold ingot box input are for creative testing - omit if building in survival.
  • Avoid being within 16 blocks of piglins when running, as players may become barter targets.
  • All blue and orange stained glass blocks can be omitted when building.
  • Farm is should be spawnproofed even when running; however, having mob switch on may reduce lag.
  • Many oddities are intentional; do not modify unless you are 100% sure what you are doing.
  • Avoid disabling collection for an item type during operation, as this may lead to loss later on.

Build

  • Align blue glass to lowest corners of a subchunk: subchunk alignment is recommended for optimal performance.
  • Fill piglins with a similar process to [this video](<https://youtu.be/DXOKeNmerEI&t=458>), except push in the final glass block from the side instead of towards the stairs so all piglins are in the corner: try to match positions in the schematic.
  • Ideally, all piglins should have golden boots.
  • Prefill filter loaders with the prefill pattern depicted in https://discord.com/channels/748542142347083868/1065569000899223572/1102189263858188329.

Usage

  • 1. Load empty boxes
  • 2. Load gold ingot boxes
  • 3. Turn on switch
  • 4. Wait a few seconds for chunkloading start
  • 5. If fault is detected, correct fault reset indictator before restarting

Designers

279054681722978304

Credits

<@654630843523792916>, Heilzmaker
Design feedback
921904275418927214
Whitelister concept, design feedback, and barter core inspiration.
A list of components used in the making of the farm can be found in the thread.