Tunnel BoreLazy AccelIntermediate
Dark's Lazy Accel Tunnel Bore
An intermediate lazy-acceleration tunnel bore. Useful for collecting diamonds and exposing ancient debris.
N/AItems
1.17+
Complex
Positives
- Cheap
- Programmable
- Does not require a player
Negatives
- Causes lag spike on initial load
- Item entities can cause intense lag if a large area is cleared
Instructions
Notes
- For diamond mining, place the schematic at y -55. For ancient debris mining, place the schematic at y 9.
- Use the [calculator](<https://docs.google.com/spreadsheets/d/12KDoqfOpkEjcVNU6M5PPXR_9Livz2Vt1xgP4NBo0eBg>) to compute the number of items for each container.
- Item entities are not destroyed upon TNT explosion.
- The containers in the files allow for a max cleared area of 1000x1000.
Build
- Chunk-align the schematic, such that the green square is in a single chunk.
- Clear all relevant chunks, as marked in the schematics. Cleared area must be at least the height of the cannon.
- Ensure clearance is mined out, as marked in schematics.
Usage
- 1. Toggle on/off lever to enable cannon.
- 2. Load the cannon so that the chunk marked in green is entity processing and the chunks marked in red are block ticking (lazy loaded). See the [calculator](<https://docs.google.com/spreadsheets/d/12KDoqfOpkEjcVNU6M5PPXR_9Livz2Vt1xgP4NBo0eBg>) for in-depth loading instructions.
- 3. Wait for the estimated completion time to elapse and load the cannon.
Designers
145888825942605824
Credits
<@638432648997503026>, <@697092662511272036>
Calculator