IntermediatePearl Stasis
Rotation Detection Pearl Stasis Chamber (Mirror Pylon)
An intermediate breeze-based ender pearl stasis chamber detecting player view angle.
N/AItems
1.21.2-1.21.10
Complex
Positives
- Stateless: cannot become out of sync
- Compact (6x10x6)
- Can support up to 16 locations
Negatives
- Nether-incompatible
- Requires breeze
- Requires precise view angles to trigger
- (1.21.6-1.21.8) Disconnecting in a different dimension from the stasis chamber will temporarily disable the detection system
- (1.21.6-1.21.8) Unreliable in multiplayer after player disconnect
Instructions
Notes
- (1.21.6-1.21.8) If the player that shot the arrow disconnects in a different dimension from the stasis chamber, they must relog in the same dimension as the stasis chamber to reactivate the detection system due to [MC-299067](<https://bugs.mojang.com/browse/MC/issues/MC-299067>).
- (1.21.6-1.21.8) If the stasis chamber is loaded while the player that shot the arrow is offline, a new player arrow must be loaded into the detection system due to [MC-299115](<https://bugs.mojang.com/browse/MC/issues/MC-299115>). Due to the ender pearl chunkloading ticket, there is a 61.25% chance it will break upon player logoff even without external chunk loading.
- [Anglesnap](<https://modrinth.com/mod/anglesnap>) is recommended to easily snap to the correct view angle.
- The schematic must be rotated to access all possible viewing angles. See the list below for a list of pitches for different rotations. See Figure 1 for a list of yaws for different rotations.
- Top left/Top right: -54.23°
- Bottom left: -41.68°
- Bottom right: -41.71°
- Refer to the videos for further instructions.
Build
- Build the design in a single chunk to ensure proper chunk loading. No external chunk loader is needed.
Usage
- 1. Look at the correct orientation corresponding to the stasis chamber for 5 seconds.
- 2. Quickly look straight up.